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If you are anything like me, proximity plays a significant role when determining who else to cheer on. That, followed closely by logo coolness. Anyways, here is a massively complex, super computing, hyper aware engine that considers proximity, and only proximity, in it's recommendation for your solely-spatially-fueled tournament support.
Thanks to Daniel Briggs, for his deft coding over a period of 2 hours. And thanks to OpenStreetMap, D3, and Leaflet!
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Thiessen polygons
ReplyDelete...yes, thanks Greenmass! (comment)
ReplyDelete